Author: Luis Blanquez
Google just paid $700 million in the US to close the domestic front of a war it has already lost twice. This month, consumer payouts began under the settlement that resolves the antitrust claims brought by a bipartisan coalition of states, together with a nationwide class of Android users. Judge James Donato of the Northern District of California signaled his approval at an April 2026 hearing, and the money is now moving.
The number is large, but the shadow of the precedent behind it is even larger. Three weeks earlier, the European Court of Justice put the final seal on a €4.1 billion fine for the same company, over the same operating system, and for conduct similar to what the states alleged here. Two legal systems, two very different jurisdictional machines, one defendant—and a question that should interest every company with a platform and a dominant position: which machine really changes a monopoly’s behavior?
Background: The Play Store
Android is free, which was always the star point of Google’s OS. Google gives the operating system away to handset makers, and in 2024 something close to three quarters of the world’s smartphones ran on it. But Google does not make its money selling Android. It makes money by controlling what happens on top of it.
The control worked through two levels. The first was the Play Store itself—the dominant channel for distributing apps to Android devices—and the requirement that developers route in app purchases of digital goods through Google Play Billing, which took a commission of up to 30% on each transaction. The second was contractual. To preinstall the Play Store, a phone maker had to sign Google’s mobile application distribution agreement, which bundled Google’s search and browser as defaults, and an antifragmentation commitment that barred the manufacturer from shipping devices built on rival, “incompatible” versions of Android. A handset maker who wanted the Play Store—and every handset maker wanted the Play Store—took the rest of the package.
The plaintiffs said this was not the natural reward of building a good product. They said it was a closed loop engineered to keep the store dominant and the 30% commission flowing. The consumer and state cases were consolidated in a multidistrict proceeding before Judge Donato, In re Google Play Store Antitrust Litigation, alongside suits from Epic Games and Match Group. The theory drew on both operative provisions of the Sherman Act: unlawful agreements in restraint of trade under section 1, and monopolization and tying under section 2. The relevant markets were defined narrowly—Android app distribution, and Android in app payment solutions—each of them a single brand aftermarket inside the Android ecosystem rather than the whole smartphone economy.
Market definition was the ballgame, as it often is. Define the market as “all mobile app transactions” and Apple’s App Store sits right there as a competitor, and Google’s share looks survivable. Define it as “distribution of apps to Android phones” and Google is close to the whole market, because an Android user cannot shop at Apple’s store. Google argued the broad market, pointed to iOS as fierce competition, and to security as the justification for locking down distribution and payments. The plaintiffs argued the narrow one and pointed to the commercial reality that a Samsung owner lives inside Android, not across the street at Apple.
Epic’s Verdict, and Why the Settlement has Teeth
The states and consumers settled, but Epic did not. It tried its case to a jury, and in December 2023 the jury found that Google had illegally monopolized both markets and unlawfully tied its billing system to its store. Judge Donato followed with an injunction that ordered Google to open Android to competing app stores, let developers use and advertise alternative payment systems, and stop paying manufacturers and developers to foreclose rivals.
Google appealed, and its efforts to delay the injunction have so far been unsuccessful. The Ninth Circuit rejected Google’s attempt to use Epic’s earlier loss against Apple as controlling, recognizing that Apple’s closed iOS ecosystem and Google’s licensed Android ecosystem presented materially different commercial realities. Google also pressed arguments grounded in Trinko, but the remedial question was different: whether a court could impose conduct remedies after a jury found anticompetitive exclusion, not whether antitrust law creates a duty to assist rivals. By this August, Judge Donato was policing compliance, including how easily Android users can find and install competing app stores.
That sequence is what gives the $700 million settlement its weight. Why? Because it sits on top of a fully litigated, appellate affirmed finding that the conduct was illegal. The states did not have to prove the monopoly to a jury. Epic did that for them.
What $700 Million Buys
The money splits into two buckets. Roughly $630 million funds consumer restitution, and $70 million goes to the states. Consumers who bought apps or made in app purchases through Google Play Billing between August 16, 2016, and September 30, 2023, are eligible, and the settlement was engineered so most receive payment automatically—think about Venmo and PayPal accounts—rather than through the usual claims gauntlet. About 100 million plus class members fall inside the window.
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